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Client

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2026/3/9

<upload src="19952/8d7b58bc25e14dd.png" size="342" name="image.png" /> The **client** state is the Lua state representing the game client. It takes player input and sends it to the server while receiving data about other entities and players, then uses all of this information for <page>Prediction</page>. The client simulates entities in sync with the server's tickrate, but will perform <page text="rendering">Render Order</page> every frame. The **client** state can interact and communicate with

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数据来源
bigquery-gharchive
分类
创意媒体
创建时间
2026/3/9
更新时间
2026/4/26

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