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Client
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2026/3/9
<upload src="19952/8d7b58bc25e14dd.png" size="342" name="image.png" /> The **client** state is the Lua state representing the game client. It takes player input and sends it to the server while receiving data about other entities and players, then uses all of this information for <page>Prediction</page>. The client simulates entities in sync with the server's tickrate, but will perform <page text="rendering">Render Order</page> every frame. The **client** state can interact and communicate with
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资源信息
- 数据来源
- bigquery-gharchive
- 分类
- 创意媒体
- 创建时间
- 2026/3/9
- 更新时间
- 2026/4/26
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