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Advanced Features
Integrates with the AudioLink system to make materials react to music.
Surface & Reflections
lilToon combines traditional PBR-like specular highlights with environment mapping.
Lighting & Shadows
lilToon employs a sophisticated 3-layer shadow system blended with a "Toon Stepping" function to create stylized shading.
Base & Main Appearance
These properties control the fundamental rendering behavior of the shader.
UnityChan Toon Shader Ver 2 (UTS2) - Universal Render Pipeline
**UnityChan Toon Shader Ver 2 (UTS2)** is a highly versatile uber shader designed for anime-style characters in the Universal Render Pipeline (URP). It excels in creating controllable, high-quality cel-shaded looks with support for standard URP lighting features while allowing for non-photorealistic artistic control.
Special Features
The "Angel Ring" (or "Tenshi no Wa") is a stylized highlight often seen on anime hair.
Outline
UTS2 uses the **Inverted Hull** method for outlines, where a second pass renders the mesh inside-out and slightly larger than the original.
Shading Grade Map
The **Shading Grade Map** (SGM) is an advanced workflow that replaces the two separate "Position Maps" with a single grayscale texture. This allows for more organic and complex shadow shapes.
Double Shade with Feather
This is the standard shading mode of UTS2. It simulates the anime production workflow where colors are defined as "Base", "1st Shadow", and "2nd Shadow".
Toon Shading Knowledge Base
This documentation serves as a comprehensive collection and analysis of Toon Shading techniques (NPR - Non-Photorealistic Rendering). It aggregates knowledge on various styles, implementation techniques, and artistic controls used in modern anime-style rendering.