发现优质的 AI Agent 技能

聚合 Claude Skills、LangChain、AutoGPT 等优质资源,助力开发者快速构建智能应用

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Advanced Features

Integrates with the AudioLink system to make materials react to music.

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Special Effects

Simulates a multi-faceted sparkling surface.

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Surface & Reflections

lilToon combines traditional PBR-like specular highlights with environment mapping.

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Lighting & Shadows

lilToon employs a sophisticated 3-layer shadow system blended with a "Toon Stepping" function to create stylized shading.

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Base & Main Appearance

These properties control the fundamental rendering behavior of the shader.

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UnityChan Toon Shader Ver 2 (UTS2) - Universal Render Pipeline

**UnityChan Toon Shader Ver 2 (UTS2)** is a highly versatile uber shader designed for anime-style characters in the Universal Render Pipeline (URP). It excels in creating controllable, high-quality cel-shaded looks with support for standard URP lighting features while allowing for non-photorealistic artistic control.

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Special Features

The "Angel Ring" (or "Tenshi no Wa") is a stylized highlight often seen on anime hair.

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Outline

UTS2 uses the **Inverted Hull** method for outlines, where a second pass renders the mesh inside-out and slightly larger than the original.

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Shading Grade Map

The **Shading Grade Map** (SGM) is an advanced workflow that replaces the two separate "Position Maps" with a single grayscale texture. This allows for more organic and complex shadow shapes.

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Double Shade with Feather

This is the standard shading mode of UTS2. It simulates the anime production workflow where colors are defined as "Base", "1st Shadow", and "2nd Shadow".

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Toon Shading Knowledge Base

This documentation serves as a comprehensive collection and analysis of Toon Shading techniques (NPR - Non-Photorealistic Rendering). It aggregates knowledge on various styles, implementation techniques, and artistic controls used in modern anime-style rendering.

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Modeling & Pipeline (建模与管线)

来自 openclaw/skills 技能

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