发现优质的 AI Agent 技能

聚合 Claude Skills、LangChain、AutoGPT 等优质资源,助力开发者快速构建智能应用

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共 50194 个技能

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Logic Optimization

This document outlines key strategies and patterns for optimizing game logic performance. Optimization should always be driven by data and measurements, focusing on bottlenecks that impact the user experience or target hardware constraints.

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Macro Architecture Design

Preliminary design performed after the Feature List is completed.

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Handling Requirement Changes

The embodiment of architectural robustness.

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Domain-Driven Design (DDD)

Applicable to core gameplay, scene systems, player data systems, and complex logic modules.

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Data-Driven Design

Applicable to lightweight business modules (e.g., Inventory, Shop) centered on data management and display, suitable for Model layer design in MV series architectures.

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Algorithm & Data Structures

This document provides a reference for selecting and implementing algorithms in game development. It covers generic problem-solving strategies, specialized search techniques, physics calculations, and essential data structures.

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Game Architect Skill

Game architecture domain knowledge reference. Provides paradigm selection, system design references for game project architecture.

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Animation Shader - Standalone Workflow

> This is the standalone workflow for the Animation Shader skill. Use this when **no external workflow skill** (e.g., OpenSpec, SpecKit) is available. If a workflow skill is active, ignore this file and use the SKILL.md as a domain knowledge reference instead.

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lilToon Shader Features

**Version:** 1.7.3 **License:** MIT License

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Outline

The Outline feature is a core component of the "toon" look, typically implemented using the **Inverted Hull** method (rendering the mesh inside-out and slightly larger).

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Specialized Shader Features

This document details the implementation of specialized shader variants such as Fur, Tessellation, and Gem.

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Shader Variants

lilToon includes many shader files to cover different rendering needs and optimization levels. This document explains the naming conventions and the purpose of specific variants found in the `Assets/lilToon/Shader` directory.

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