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lilToon Shader Features

**Version:** 1.7.3 **License:** MIT License

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Outline

The Outline feature is a core component of the "toon" look, typically implemented using the **Inverted Hull** method (rendering the mesh inside-out and slightly larger).

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Specialized Shader Features

This document details the implementation of specialized shader variants such as Fur, Tessellation, and Gem.

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Shader Variants

lilToon includes many shader files to cover different rendering needs and optimization levels. This document explains the naming conventions and the purpose of specific variants found in the `Assets/lilToon/Shader` directory.

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Advanced Features

Integrates with the AudioLink system to make materials react to music.

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Special Effects

Simulates a multi-faceted sparkling surface.

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Surface & Reflections

lilToon combines traditional PBR-like specular highlights with environment mapping.

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Lighting & Shadows

lilToon employs a sophisticated 3-layer shadow system blended with a "Toon Stepping" function to create stylized shading.

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Base & Main Appearance

These properties control the fundamental rendering behavior of the shader.

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UnityChan Toon Shader Ver 2 (UTS2) - Universal Render Pipeline

**UnityChan Toon Shader Ver 2 (UTS2)** is a highly versatile uber shader designed for anime-style characters in the Universal Render Pipeline (URP). It excels in creating controllable, high-quality cel-shaded looks with support for standard URP lighting features while allowing for non-photorealistic artistic control.

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Special Features

The "Angel Ring" (or "Tenshi no Wa") is a stylized highlight often seen on anime hair.

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Outline

UTS2 uses the **Inverted Hull** method for outlines, where a second pass renders the mesh inside-out and slightly larger than the original.

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