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Business Modules & UI Presentation Layer
This reference covers the architecture of business modules (Game Logic) and the Presentation Layer (UI), focusing on separation of concerns and interaction patterns.
Time Logic & Flow Control
This reference provides a comprehensive overview of mechanisms used to drive and orchestrate game logic over time, from basic frame updates to complex task planning and global flow management.
Skill System Architecture
This document outlines a flexible and comprehensive architecture for designing game skill systems. The approach is modular, allowing for adaptation to various game genres by composing different data, logic, and event-handling components.
Scene, Spatial, and Actor Systems
This reference covers the organization of game objects (actors) and the spatial structures used to manage them, which are fundamental for core gameplay and combat systems.
Narrative System Architecture
This document outlines a comprehensive architecture for designing game narrative systems. The approach covers dialogue, cutscenes, and general storytelling mechanisms, emphasizing a separation between data, logic, and presentation.
Multiplayer Game Architecture
Reference for networked multiplayer game architecture decisions and system design. Focuses on client-server structure, synchronization models, distributed server components, logic distribution, and communication patterns rather than low-level networking (TCP/UDP, packet framing, encryption).
Game AI System Architecture
Reference for Game AI architecture decisions and component design. Focuses on architectural patterns and technique selection rather than algorithm details.
Foundation Framework Components
The foundation framework acts as the bedrock for game logic, sitting between the Game Engine and Game Logic layers. It provides generic, reusable services.
Action Combat System Architecture
This document outlines a robust and flexible architecture for real-time action combat systems. It focuses on the synchronization of state management, collision detection, and a highly extensible damage processing pipeline.
Requirement Analysis Methods
Requirement analysis is the foundation of architectural design. A complete and detailed analysis of project requirements is necessary to lay a solid foundation for architecture and logic design.
Use-Case Driven Prototype Design
Applicable to rapid prototype development (validating gameplay/technology), centered on use cases with rapid iteration.