发现优质的 AI Agent 技能

聚合 Claude Skills、LangChain、AutoGPT 等优质资源,助力开发者快速构建智能应用

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共 50194 个技能

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Business Modules & UI Presentation Layer

This reference covers the architecture of business modules (Game Logic) and the Presentation Layer (UI), focusing on separation of concerns and interaction patterns.

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Time Logic & Flow Control

This reference provides a comprehensive overview of mechanisms used to drive and orchestrate game logic over time, from basic frame updates to complex task planning and global flow management.

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Skill System Architecture

This document outlines a flexible and comprehensive architecture for designing game skill systems. The approach is modular, allowing for adaptation to various game genres by composing different data, logic, and event-handling components.

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Scene, Spatial, and Actor Systems

This reference covers the organization of game objects (actors) and the spatial structures used to manage them, which are fundamental for core gameplay and combat systems.

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Narrative System Architecture

This document outlines a comprehensive architecture for designing game narrative systems. The approach covers dialogue, cutscenes, and general storytelling mechanisms, emphasizing a separation between data, logic, and presentation.

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Multiplayer Game Architecture

Reference for networked multiplayer game architecture decisions and system design. Focuses on client-server structure, synchronization models, distributed server components, logic distribution, and communication patterns rather than low-level networking (TCP/UDP, packet framing, encryption).

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Game AI System Architecture

Reference for Game AI architecture decisions and component design. Focuses on architectural patterns and technique selection rather than algorithm details.

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Foundation Framework Components

The foundation framework acts as the bedrock for game logic, sitting between the Game Engine and Game Logic layers. It provides generic, reusable services.

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Action Combat System Architecture

This document outlines a robust and flexible architecture for real-time action combat systems. It focuses on the synchronization of state management, collision detection, and a highly extensible damage processing pipeline.

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Requirement Analysis Methods

Requirement analysis is the foundation of architectural design. A complete and detailed analysis of project requirements is necessary to lay a solid foundation for architecture and logic design.

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Use-Case Driven Prototype Design

Applicable to rapid prototype development (validating gameplay/technology), centered on use cases with rapid iteration.

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Architecture Principles & Workflows

来自 openclaw/skills 技能

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