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Special Features
The "Angel Ring" (or "Tenshi no Wa") is a stylized highlight often seen on anime hair.
Outline
UTS2 uses the **Inverted Hull** method for outlines, where a second pass renders the mesh inside-out and slightly larger than the original.
Shading Grade Map
The **Shading Grade Map** (SGM) is an advanced workflow that replaces the two separate "Position Maps" with a single grayscale texture. This allows for more organic and complex shadow shapes.
Double Shade with Feather
This is the standard shading mode of UTS2. It simulates the anime production workflow where colors are defined as "Base", "1st Shadow", and "2nd Shadow".
Toon Shading Knowledge Base
This documentation serves as a comprehensive collection and analysis of Toon Shading techniques (NPR - Non-Photorealistic Rendering). It aggregates knowledge on various styles, implementation techniques, and artistic controls used in modern anime-style rendering.
PBR & Painting Styles (PBR与绘画风)
随着技术发展,卡通渲染不再局限于传统的赛璐璐(Cel-Shading),而是开始融合 PBR(基于物理的渲染)以获得更丰富的材质质感,或追求手绘插画般的艺术效果。