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Special Features

The "Angel Ring" (or "Tenshi no Wa") is a stylized highlight often seen on anime hair.

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Outline

UTS2 uses the **Inverted Hull** method for outlines, where a second pass renders the mesh inside-out and slightly larger than the original.

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Shading Grade Map

The **Shading Grade Map** (SGM) is an advanced workflow that replaces the two separate "Position Maps" with a single grayscale texture. This allows for more organic and complex shadow shapes.

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Double Shade with Feather

This is the standard shading mode of UTS2. It simulates the anime production workflow where colors are defined as "Base", "1st Shadow", and "2nd Shadow".

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Toon Shading Knowledge Base

This documentation serves as a comprehensive collection and analysis of Toon Shading techniques (NPR - Non-Photorealistic Rendering). It aggregates knowledge on various styles, implementation techniques, and artistic controls used in modern anime-style rendering.

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Modeling & Pipeline (建模与管线)

来自 openclaw/skills 技能

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Animation & VFX (动画与特效)

卡通渲染不仅仅是静态的 Shader,还包括动态的动画表现和特效处理。

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Lighting & Shadows (打光与投影)

来自 openclaw/skills 技能

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Post-Processing (后处理)

后处理是营造“动画感”氛围的关键步骤,不仅仅是画面修饰,更是风格化的一部分。

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PBR & Painting Styles (PBR与绘画风)

随着技术发展,卡通渲染不再局限于传统的赛璐璐(Cel-Shading),而是开始融合 PBR(基于物理的渲染)以获得更丰富的材质质感,或追求手绘插画般的艺术效果。

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Environment & Rim (环境与边缘光)

来自 openclaw/skills 技能

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