发现优质的 AI Agent 技能
聚合 Claude Skills、LangChain、AutoGPT 等优质资源,助力开发者快速构建智能应用
Blackjack Strategy Guide
Provides optimal action recommendations based on mathematical probability.
Game Architect - Standalone Workflow
> This is the standalone workflow for the Game Architect skill. Use this when **no external workflow skill** (e.g., OpenSpec, SpecKit) is available. If a workflow skill is active, ignore this file and use the SKILL.md as a domain knowledge reference instead.
Business Modules & UI Presentation Layer
This reference covers the architecture of business modules (Game Logic) and the Presentation Layer (UI), focusing on separation of concerns and interaction patterns.
Time Logic & Flow Control
This reference provides a comprehensive overview of mechanisms used to drive and orchestrate game logic over time, from basic frame updates to complex task planning and global flow management.
Skill System Architecture
This document outlines a flexible and comprehensive architecture for designing game skill systems. The approach is modular, allowing for adaptation to various game genres by composing different data, logic, and event-handling components.
Scene, Spatial, and Actor Systems
This reference covers the organization of game objects (actors) and the spatial structures used to manage them, which are fundamental for core gameplay and combat systems.
Narrative System Architecture
This document outlines a comprehensive architecture for designing game narrative systems. The approach covers dialogue, cutscenes, and general storytelling mechanisms, emphasizing a separation between data, logic, and presentation.
Multiplayer Game Architecture
Reference for networked multiplayer game architecture decisions and system design. Focuses on client-server structure, synchronization models, distributed server components, logic distribution, and communication patterns rather than low-level networking (TCP/UDP, packet framing, encryption).
Game AI System Architecture
Reference for Game AI architecture decisions and component design. Focuses on architectural patterns and technique selection rather than algorithm details.
Foundation Framework Components
The foundation framework acts as the bedrock for game logic, sitting between the Game Engine and Game Logic layers. It provides generic, reusable services.