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Shading Grade Map
The **Shading Grade Map** (SGM) is an advanced workflow that replaces the two separate "Position Maps" with a single grayscale texture. This allows for more organic and complex shadow shapes.
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Double Shade with Feather
This is the standard shading mode of UTS2. It simulates the anime production workflow where colors are defined as "Base", "1st Shadow", and "2nd Shadow".
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Toon Shading Knowledge Base
This documentation serves as a comprehensive collection and analysis of Toon Shading techniques (NPR - Non-Photorealistic Rendering). It aggregates knowledge on various styles, implementation techniques, and artistic controls used in modern anime-style rendering.
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PBR & Painting Styles (PBR与绘画风)
随着技术发展,卡通渲染不再局限于传统的赛璐璐(Cel-Shading),而是开始融合 PBR(基于物理的渲染)以获得更丰富的材质质感,或追求手绘插画般的艺术效果。
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