发现优质的 AI Agent 技能
聚合 Claude Skills、LangChain、AutoGPT 等优质资源,助力开发者快速构建智能应用
Algorithm & Data Structures
This document provides a reference for selecting and implementing algorithms in game development. It covers generic problem-solving strategies, specialized search techniques, physics calculations, and essential data structures.
Game Architect Skill
Game architecture domain knowledge reference. Provides paradigm selection, system design references for game project architecture.
lilToon Shader Features
**Version:** 1.7.3 **License:** MIT License
Outline
The Outline feature is a core component of the "toon" look, typically implemented using the **Inverted Hull** method (rendering the mesh inside-out and slightly larger).
Advanced Features
Integrates with the AudioLink system to make materials react to music.
Surface & Reflections
lilToon combines traditional PBR-like specular highlights with environment mapping.
Lighting & Shadows
lilToon employs a sophisticated 3-layer shadow system blended with a "Toon Stepping" function to create stylized shading.
Base & Main Appearance
These properties control the fundamental rendering behavior of the shader.
UnityChan Toon Shader Ver 2 (UTS2) - Universal Render Pipeline
**UnityChan Toon Shader Ver 2 (UTS2)** is a highly versatile uber shader designed for anime-style characters in the Universal Render Pipeline (URP). It excels in creating controllable, high-quality cel-shaded looks with support for standard URP lighting features while allowing for non-photorealistic artistic control.
Special Features
The "Angel Ring" (or "Tenshi no Wa") is a stylized highlight often seen on anime hair.