发现优质的 AI Agent 技能

聚合 Claude Skills、LangChain、AutoGPT 等优质资源,助力开发者快速构建智能应用

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共 41356 个技能

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Narrative System Architecture

This document outlines a comprehensive architecture for designing game narrative systems. The approach covers dialogue, cutscenes, and general storytelling mechanisms, emphasizing a separation between data, logic, and presentation.

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Multiplayer Game Architecture

Reference for networked multiplayer game architecture decisions and system design. Focuses on client-server structure, synchronization models, distributed server components, logic distribution, and communication patterns rather than low-level networking (TCP/UDP, packet framing, encryption).

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Game AI System Architecture

Reference for Game AI architecture decisions and component design. Focuses on architectural patterns and technique selection rather than algorithm details.

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Foundation Framework Components

The foundation framework acts as the bedrock for game logic, sitting between the Game Engine and Game Logic layers. It provides generic, reusable services.

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Action Combat System Architecture

This document outlines a robust and flexible architecture for real-time action combat systems. It focuses on the synchronization of state management, collision detection, and a highly extensible damage processing pipeline.

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Requirement Analysis Methods

Requirement analysis is the foundation of architectural design. A complete and detailed analysis of project requirements is necessary to lay a solid foundation for architecture and logic design.

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Use-Case Driven Prototype Design

Applicable to rapid prototype development (validating gameplay/technology), centered on use cases with rapid iteration.

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Architecture Principles & Workflows

来自 openclaw/skills 技能

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Macro Architecture Design

Preliminary design performed after the Feature List is completed.

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Handling Requirement Changes

The embodiment of architectural robustness.

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Domain-Driven Design (DDD)

Applicable to core gameplay, scene systems, player data systems, and complex logic modules.

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Data-Driven Design

Applicable to lightweight business modules (e.g., Inventory, Shop) centered on data management and display, suitable for Model layer design in MV series architectures.

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