发现优质的 AI Agent 技能
聚合 Claude Skills、LangChain、AutoGPT 等优质资源,助力开发者快速构建智能应用
Narrative System Architecture
This document outlines a comprehensive architecture for designing game narrative systems. The approach covers dialogue, cutscenes, and general storytelling mechanisms, emphasizing a separation between data, logic, and presentation.
Multiplayer Game Architecture
Reference for networked multiplayer game architecture decisions and system design. Focuses on client-server structure, synchronization models, distributed server components, logic distribution, and communication patterns rather than low-level networking (TCP/UDP, packet framing, encryption).
Game AI System Architecture
Reference for Game AI architecture decisions and component design. Focuses on architectural patterns and technique selection rather than algorithm details.
Foundation Framework Components
The foundation framework acts as the bedrock for game logic, sitting between the Game Engine and Game Logic layers. It provides generic, reusable services.
Action Combat System Architecture
This document outlines a robust and flexible architecture for real-time action combat systems. It focuses on the synchronization of state management, collision detection, and a highly extensible damage processing pipeline.
Requirement Analysis Methods
Requirement analysis is the foundation of architectural design. A complete and detailed analysis of project requirements is necessary to lay a solid foundation for architecture and logic design.
Use-Case Driven Prototype Design
Applicable to rapid prototype development (validating gameplay/technology), centered on use cases with rapid iteration.
Macro Architecture Design
Preliminary design performed after the Feature List is completed.
Handling Requirement Changes
The embodiment of architectural robustness.
Domain-Driven Design (DDD)
Applicable to core gameplay, scene systems, player data systems, and complex logic modules.
Data-Driven Design
Applicable to lightweight business modules (e.g., Inventory, Shop) centered on data management and display, suitable for Model layer design in MV series architectures.