发现优质的 AI Agent 技能
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Game AI System Architecture
Reference for Game AI architecture decisions and component design. Focuses on architectural patterns and technique selection rather than algorithm details.
Requirement Analysis Methods
Requirement analysis is the foundation of architectural design. A complete and detailed analysis of project requirements is necessary to lay a solid foundation for architecture and logic design.
Logic Optimization
This document outlines key strategies and patterns for optimizing game logic performance. Optimization should always be driven by data and measurements, focusing on bottlenecks that impact the user experience or target hardware constraints.
Domain-Driven Design (DDD)
Applicable to core gameplay, scene systems, player data systems, and complex logic modules.
Game Architect Skill
Game architecture domain knowledge reference. Provides paradigm selection, system design references for game project architecture.
Animation Shader - Standalone Workflow
> This is the standalone workflow for the Animation Shader skill. Use this when **no external workflow skill** (e.g., OpenSpec, SpecKit) is available. If a workflow skill is active, ignore this file and use the SKILL.md as a domain knowledge reference instead.
Specialized Shader Features
This document details the implementation of specialized shader variants such as Fur, Tessellation, and Gem.
Shader Variants
lilToon includes many shader files to cover different rendering needs and optimization levels. This document explains the naming conventions and the purpose of specific variants found in the `Assets/lilToon/Shader` directory.
Base & Main Appearance
These properties control the fundamental rendering behavior of the shader.
Special Features
The "Angel Ring" (or "Tenshi no Wa") is a stylized highlight often seen on anime hair.
PBR & Painting Styles (PBR与绘画风)
随着技术发展,卡通渲染不再局限于传统的赛璐璐(Cel-Shading),而是开始融合 PBR(基于物理的渲染)以获得更丰富的材质质感,或追求手绘插画般的艺术效果。